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Post Apoc

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Steel Rat's picture
Steel Rat
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I want to do another Post-Apoc game, but I feel that I've failed at it twice (in my opinion, anyway) that I don't just want to do the same thing again.

What PA settings appeal to you guys the most?

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sithgod's picture
sithgod
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I liked the premises for the games. I like how the world isn't ending. Fucked up but not ending.

Steel Rat's picture
Steel Rat
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And I was considering doing one loosely based on Fallout3/New Vegas.

sithgod's picture
sithgod
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I don't mind the Fallout games. Something along those lines can be fun.

VgnFrnd's picture
VgnFrnd
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I can agree with that, to a degree. The point I was making earlier was that plot developments are relative to a setting's scale. Stories set on a vast canvas may involve world-altering events. For my taste, campaigns like that make it difficult to suspend my disbelief. I don't particularly enjoy gods or teleological timelines. I tend to enjoy a more chaotic, open-ended world in which characters are merely players, not masters.

Maybe that is one reason why I like the post-apocalyptic setting: It captures for me the view that even the greatest of destructive powers cannot stamp out life completely, that there are always unanticipated and unintended consequences, and that life is often surprisingly innovative. Patterns are escaped, not fulfilled. It was the old orders that brought the world's downfall, not the new diversities that seek to rise.

Steel Rat's picture
Steel Rat
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Yeah, okay, but in a game that spans galaxies, saving a world or two compares to saving a village or two in a more provincial world. We're all still going to die and the world will go on, with or without us. Right? Unless the skies split open and the angels descend with their trumpets to call it quits, the game never ends, and it's all small stuff.

In a well-planned campaign there is a start and an end. In my D&D campaign the PCs will most definitely either succeed and save the planet, or fail and become demon play toys. It's a matter of vision. Will every adventure be a world-saving/galaxy-saving event? No, and nor should it be otherwise it gets old.

Steel Rat

sithgod's picture
sithgod
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Revision. Rifts is still my first pick. Second would be PA cop game like the start of Mad Max

VgnFrnd's picture
VgnFrnd
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Cool. I'll think about it.

sithgod's picture
sithgod
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Can't say I agree, but that's ok.

VgnFrnd's picture
VgnFrnd
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Yeah, okay, but in a game that spans galaxies, saving a world or two compares to saving a village or two in a more provincial world. We're all still going to die and the world will go on, with or without us. Right? Unless the skies split open and the angels descend with their trumpets to call it quits, the game never ends, and it's all small stuff.

sithgod's picture
sithgod
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He stopped Naboo getting nuked there wasn't any fudged die rolls in that one.

Steel Rat's picture
Steel Rat
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Only because of bad die rolls. I don't think anyone really misses that one, er two little planets.

Steel Rat

sithgod's picture
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Slan Isher has made several galaxy changing events in the Star Wars game.

VgnFrnd's picture
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Sith: Thanks for recommending Amtrak Wars. I found a used copy. I'll give it a look-see.

SR: DW is my current fave. In the past, I've enjoyed Gamma World. I bought a bunch of After the Bomb stuff earlier this year, but I haven't looked through it as much as I would like to. I hate it when that happens.

As for purpose in a campaign, in my own experience, I've never really known there to be one in any genre. Maybe other role players have them, but I've never played or GM'd a game that involved changing the world as a whole. It's always been more of a save-your-own-little-corner-of-the-world sort of thing.

Steel Rat's picture
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There was a fair amount of it, but mostly the beginning and end. Though I'm not sure how you'd run over someone with a motorcycle and still keep the bike upright.

Steel Rat

sithgod's picture
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If the movie had been like that the whole way. Coppers in suped up monsters chasing bad guys and stuff I would have loved it.

Steel Rat's picture
Steel Rat
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Of the first movie, yeah, that's an intense 10 minutes. When the van gets hit and is lifted off the ground spinning in the air. Awesome.

Steel Rat

sithgod's picture
sithgod
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lol yeah I don't think they were thinking about it. My favorite part of the film was the car chase at the start with the coppers.

Steel Rat's picture
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Yeah, their timeline wasn't very good either. Things went that bad that quickly such that no one remembered much in only 20 years.

Steel Rat

sithgod's picture
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I never got into the Mad Max films. The first I found ok. I have seen it a couple of times but only when there was nothing else on. They didn't have enough tech in them for me.

Steel Rat's picture
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I'd much rather use a classless and levelless system. I mean I don't really need the stuff in DW or Rifts, unless I want cyborgs, aliens, mutants etc.

I prefer the Mad Max:Road Warrior type of setting, where there aren't really any mutants, well maybe a few, but not as PCs. Yeah, it's about survival, but no radiation that's going to wipe everyone out. May it's rampant environmentalism which has de-industrialized the world and caused the starvation of billions, until things stabilized and the remaining hunter-gatherers could start over again, for right or wrong. Cities would have been burned by the masses demanding they be fed, or left to rot as useless constructs.

Steel Rat

sithgod's picture
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My problem with most PA settings are they seem totally without goals. Only the blanket one of survival. But if the world is dying with no come back from the brink which is a popular theme then what's the point. I save the village but hey the spreading radiation is going to get them anyway.

I like Rifts. I am not keen on the magical or superhero elements but the game designers did say GM's should pick and chose. It has a lot of flexibility and can be hi-tech which I enjoy.

Book wise about the only PA ones I really enjoyed was a series called the Amtrack Wars by Patrick Tilley. Which was a hi-tech country who lived underground fighting against the surface Mutes. It has some cool twists and surprises so I don't want to mention them here in case anyone gets a chance to read them.

But if I had to choose a RPG and only one i'd say Rifts because it has tremendous flexibility. The Coalition can be good guys or Nazi's. It can be a hi-tech war against aliens, or you can be a resistance force fighting against the machines kind of like terminator. You can include giant mechs or not. Be a merc unit, a traveling knight kind of character. There is loads for a GM to take and make his own. Tons of classes which a GM can pick from and again the game designers have encouraged GM's to include/exclude ones that meet or don't the setting.